Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Special attention was paid to the arms since its an FPS. We aimed for the highest visual fidelity even with technical constraints.
Special attention was paid to the arms since its an FPS. We aimed for the highest visual fidelity even with technical constraints.
Special attention was paid to the arms since its an FPS. We aimed for the highest visual fidelity even with technical constraints.
Special attention was paid to the arms since its an FPS. We aimed for the highest visual fidelity even with technical constraints.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Concept by Joao Fernandes.
InGame shots.
InGame shots.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Character fully done by me (groom done by Warren Boonzaaier), from blockout to engine implementation.
Base model done by Kurt Papstein (Textures, materials, helmet and shoulder mesh done by me)
Base model done by Kurt Papstein (Textures, materials, helmet and shoulder mesh done by me)
Base model done by Kurt Papstein (Textures, materials, helmet and shoulder mesh done by me)
Base model done by David Yow (Textures, materials, helmet and shoulder mesh done by me)
Base model done by David Yow (Textures, materials, helmet and shoulder mesh done by me)
Base model done by David Yow (Textures, materials, helmet and shoulder mesh done by me)
Camo system developed inside UE5 for variants. Created with SID and MID maps for non destructive workflow. Masks control color and materials all inside of Unreal Engine. Developed by me alongside Daniel Kho, Chiro Fujita and tech team.
Camo system developed inside UE5 for variants. Created with SID and MID maps for non destructive workflow. Masks control color and materials all inside of Unreal Engine. Developed by me alongside Daniel Kho, Chiro Fujita and tech team.
This is a small glimpse at all the work I had the pleasure of doing while at 1047.
Started initially as a senior but, after several changes within the studio, I had the absolute pleasure of leading a small team of extremely talented artists which I still miss today. Overall, I was in charge of character modeling, texturing, engine implementation, material setup, task handling, scheduling, feedback, dailies revision and mentoring. This whole project was a big effort from every part, ADs, tech, art, etc.
I will mention some of the extremely talented people I had the pleasure of working with for 2 years, which does not reflect all the talent that, at one point, made this incredible team. Big shoutout to my character team, you guys are amazing, truly.
Character concept and AD:
Vicenzo Spina
https://www.artstation.com/vincenzospina Trevor Claxton
https://www.artstation.com/trevor Jon Kuo
https://www.artstation.com/jonnadon Fred Rambaud
https://www.artstation.com/fredrambaud Joao Fernandes
http://artstation.com/javidfernandes Tochi Diez
https://www.artstation.com/tochi